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Actions: Detail view  Back to full view

A single action in detail.
About the action rulebooks  

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Standard actions which always do nothing unless rules intervene
Saying yes , Saying no , Burning , Waking up , Thinking , Smelling , Listening to , Tasting , Cutting , Jumping , Tying it to , Drinking , Saying sorry , Swearing obscenely , Swearing mildly , Swinging , Rubbing , Setting it to , Waving hands , Buying , Singing , Climbing , Sleeping 


Cutting something (past tense cut)

The Standard Rules define this action in only a minimal way, blocking it with a check rule which stops it in all cases. It exists so that before or instead rules can be written to make it do interesting things in special cases. (Or to reconstruct the action as something more substantial, unlist the block rule and supply carry out and report rules, together perhaps with some further check rules.)


Typed commands leading to this action

"cut [something]"

"cut [something] loose" 

Rules controlling this action

before    doing anything other than looking, waiting, examining or birthing during Giving Birth   


instead of    cutting the roses when the player does not have the dagger   

instead of    cutting the roses when the location of the rose is a room   

instead of    cutting the rose when in the garden   

instead of    cutting the gown   

instead of    cutting the pearls   

instead of    cutting the demon   

instead of    cutting the wings   

instead of    cutting the grass   

instead of    cutting the roses   

instead of    cutting the goat   

instead of    attacking, cutting or stabbing the viper   


check    an actor cutting  block cutting rule   name  unlist